<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for Visual Reboot</title>
	<atom:link href="http://www.systemshutdown.com/wp/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.systemshutdown.com/wp</link>
	<description>Where Words Fail Us</description>
	<pubDate>Wed, 07 Jan 2009 01:12:37 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>Comment on Ol&#8217; Skool Game Revival &#038; DOSBox by Visual Reboot &#187; Going Back to Play Some Old Games</title>
		<link>http://www.systemshutdown.com/wp/ol-skool-game-revival-dosbox#comment-133</link>
		<dc:creator>Visual Reboot &#187; Going Back to Play Some Old Games</dc:creator>
		<pubDate>Tue, 02 Dec 2008 15:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/?p=134#comment-133</guid>
		<description>[...] Spellforce 2, etc, etc, etc. Lots of good stuff. Ok, so they&#8217;re probably not &#8220;old&#8221; by some gamer&#8217;s standings, but they&#8217;re certainly not cutting edge. I guess the [...]</description>
		<content:encoded><![CDATA[<p>[...] Spellforce 2, etc, etc, etc. Lots of good stuff. Ok, so they&#8217;re probably not &#8220;old&#8221; by some gamer&#8217;s standings, but they&#8217;re certainly not cutting edge. I guess the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ol&#8217; Skool Game Revival &#038; DOSBox by Visual Reboot &#187; Going Back to Play Some Old Games</title>
		<link>http://www.systemshutdown.com/wp/ol-skool-game-revival-dosbox#comment-134</link>
		<dc:creator>Visual Reboot &#187; Going Back to Play Some Old Games</dc:creator>
		<pubDate>Tue, 02 Dec 2008 15:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/?p=134#comment-134</guid>
		<description>[...] Spellforce 2, etc, etc, etc. Lots of good stuff. Ok, so they&#8217;re probably not &#8220;old&#8221; by some gamer&#8217;s standings, but they&#8217;re certainly not cutting edge. I guess the [...]</description>
		<content:encoded><![CDATA[<p>[...] Spellforce 2, etc, etc, etc. Lots of good stuff. Ok, so they&#8217;re probably not &#8220;old&#8221; by some gamer&#8217;s standings, but they&#8217;re certainly not cutting edge. I guess the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dear Voxel, Where&#8217;ve Ya Been? by Dynamically Created Architecture - Love Trailer</title>
		<link>http://www.systemshutdown.com/wp/where-have-you-been-voxel#comment-128</link>
		<dc:creator>Dynamically Created Architecture - Love Trailer</dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/?p=160#comment-128</guid>
		<description>[...] out the video for a tech demo.  It looks like they&#8217;re using voxels to pull off the dynamic terrain.  By &#8220;dynamic&#8221;, I mean that the ground itself can be [...]</description>
		<content:encoded><![CDATA[<p>[...] out the video for a tech demo.  It looks like they&#8217;re using voxels to pull off the dynamic terrain.  By &#8220;dynamic&#8221;, I mean that the ground itself can be [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ol&#8217; Skool Game Revival &#038; DOSBox by Where have you been voxel?</title>
		<link>http://www.systemshutdown.com/wp/ol-skool-game-revival-dosbox#comment-127</link>
		<dc:creator>Where have you been voxel?</dc:creator>
		<pubDate>Wed, 29 Oct 2008 07:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/?p=134#comment-127</guid>
		<description>[...] remember the voxel?  Gamers used to remember voxels from the Voxel Space engine that was used in Comanche: Maximum Overkill and Delta Force. Or maybe there&#8217;s some gamers out there that played Outcast?  [...]</description>
		<content:encoded><![CDATA[<p>[...] remember the voxel?  Gamers used to remember voxels from the Voxel Space engine that was used in Comanche: Maximum Overkill and Delta Force. Or maybe there&#8217;s some gamers out there that played Outcast?  [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
